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- // ===========================================================================
- // General Blade/JC Dialogs
- // ===========================================================================
- //
-
- precache:
- // jc sounds
- cachesound "dialog/general/jc/Bluacc.wav"
- cachesound "dialog/general/jc/Grnacc.wav"
- cachesound "dialog/general/jc/Redacc.wav"
- cachesound "dialog/general/jc/Oracc.wav"
- cachesound "dialog/general/jc/Keyacc.wav"
- cachesound "dialog/general/jc/Key.wav"
- cachesound "dialog/general/jc/Call.wav"
- // taunts sounds
- cachesound "player/jc/taunts/Whoboss.wav"
- cachesound "player/jc/taunts/Blowgd.wav"
- cachesound "player/jc/taunts/Toast.wav"
- cachesound "player/jc/taunts/Deliver.wav"
- cachesound "player/jc/taunts/Becomes.wav"
- cachesound "player/jc/taunts/Bringon.wav"
- cachesound "player/jc/taunts/Fast.wav"
- cachesound "player/jc/taunts/Daisies.wav"
- cachesound "player/jc/taunts/Agony.wav"
- cachesound "player/jc/taunts/Launched.wav"
- cachesound "player/jc/taunts/Oyeah.wav"
- cachesound "player/jc/taunts/Oblit.wav"
- cachesound "player/jc/taunts/Best.wav"
- cachesound "player/jc/taunts/Shit.wav"
- cachesound "player/jc/taunts/Fucku.wav"
- // taunt sounds
- cachesound "player/blade/taunt/harry.wav"
- cachesound "player/blade/taunt/Bestugot.wav"
- cachesound "player/blade/taunt/Brngon.wav"
- cachesound "player/blade/taunt/Bang.wav"
- cachesound "player/blade/taunt/Fuckyou.wav"
- // blade sounds
- cachesound "dialog/general/blade/holyshit.wav"
- end
-
- // ***************************************************************************
- // Start Dialog Threads
- // ***************************************************************************
-
- // ------------------------------------------
- // JC general need dialogs
- // ------------------------------------------
- jc_need_blue:
- // JC says "Looks like you need the Blue Access card." -
- dialog "i_jc" "Looks like you need the Blue Access card." "dialog/general/jc/Bluacc.wav"
- // waitForSound "dialog/general/jc/Bluacc.wav" .1
- end
-
- jc_need_green:
- // JC says "Looks like you need the Green Access card." -
- dialog "i_jc" "Looks like you need the Green Access card." "dialog/general/jc/Grnacc.wav"
- // waitForSound "dialog/general/jc/Grnacc.wav" .1
- end
-
- jc_need_red:
- // JC says "Looks like you need the Red Access card." -
- dialog "i_jc" "Looks like you need the Red Access card." "dialog/general/jc/Redacc.wav"
- // waitForSound "dialog/general/jc/Redacc.wav" .1
- end
-
- jc_need_orange:
- // JC says "Looks like you need the Orange Access card." -
- dialog "i_jc" "Looks like you need the Orange Access card." "dialog/general/jc/Oracc.wav"
- // waitForSound "dialog/general/jc/Oracc.wav" .1
- end
-
- jc_need_id:
- // JC says "Looks like you need an ID card." -
- dialog "i_jc" "Looks like you need an ID card." "dialog/general/jc/Keyacc.wav"
- // waitForSound "dialog/general/jc/Keyacc.wav" .1
- end
-
- jc_need_key:
- // JC says "Looks like you need a key." -
- dialog "i_jc" "Looks like you need a key." "dialog/general/jc/Key.wav"
- // waitForSound "dialog/general/jc/Key.wav" .1
- end
-
- jc_need_quarter:
- // JC says "Looks like you'll need a quarter if you want to call someone." -
- dialog "i_jc" "Looks like you'll need a quarter if you want to call someone." "dialog/general/jc/Call.wav"
- // waitForSound "dialog/general/jc/Call.wav" .1
- end
-
- // ------------------------------------------
- // JC taunt dialogs
- // ------------------------------------------
- jc_whos_boss:
- // JC says "Who's the boss NOW?" -
- dialog "i_jc" "Who's the boss NOW?" "player/jc/taunts/Whoboss.wav"
- // waitForSound "player/jc/taunts/Whoboss.wav" .1
- end
-
- jc_blow_up_good:
- // JC says "Man, you blow up good." -
- dialog "i_jc" "Man, you blow up good." "player/jc/taunts/Blowgd.wav"
- // waitForSound "player/jc/taunts/Blowgd.wav" .1
- end
-
- jc_quarterback_is_toast:
- // JC says "Oooo, the quarterback IS toast!" -
- dialog "i_jc" "Oooo, the quarterback IS toast!" "player/jc/taunts/Toast.wav"
- // waitForSound "player/jc/taunts/Toast.wav" .1
- end
-
- jc_ssd:
- // JC says "Signed, sealed, and delivered!" -
- dialog "i_jc" "Signed, sealed, and delivered!" "player/jc/taunts/Deliver.wav"
- // waitForSound "player/jc/taunts/Deliver.wav" .1
- end
-
- jc_death_becomes_you:
- // JC says "Death becomes you." -
- dialog "i_jc" "Death becomes you." "player/jc/taunts/Becomes.wav"
- // waitForSound "player/jc/taunts/Becomes.wav" .1
- end
-
- jc_bring_it_on:
- // JC says "Bring it on!" -
- dialog "i_jc" "Bring it on!" "player/jc/taunts/Bringon.wav"
- // waitForSound "player/jc/taunts/Bringon.wav" .1
- end
-
- jc_not_fast_enough:
- // JC says "Not fast enough!" -
- dialog "i_jc" "Not fast enough!" "player/jc/taunts/Fast.wav"
- // waitForSound "player/jc/taunts/Fast.wav" .1
- end
-
- jc_push_daisies:
- // JC says "Go push up the daisies!" -
- dialog "i_jc" "Go push up the daisies!" "player/jc/taunts/Daisies.wav"
- // waitForSound "player/jc/taunts/Daisies.wav" .1
- end
-
- jc_agony_of_defeat:
- // JC says "Ooo, the agony of defeat!" -
- dialog "i_jc" "Ooo, the agony of defeat!" "player/jc/taunts/Agony.wav"
- // waitForSound "player/jc/taunts/Agony.wav" .1
- end
-
- jc_launched:
- // JC says "LAUNCHED! Oh Yeah!" -
- dialog "i_jc" "LAUNCHED! Oh Yeah!" "player/jc/taunts/Launched.wav"
- // waitForSound "player/jc/taunts/Launched.wav" .1
- end
-
- jc_oh_yeah:
- // JC says "Oh Yeah!" -
- dialog "i_jc" "Oh Yeah!" "player/jc/taunts/Oyeah.wav"
- // waitForSound "player/jc/taunts/Oyeah.wav" .1
- end
-
- jc_target_obliterated:
- // JC says "Target Obliterated!" -
- dialog "i_jc" "Target Obliterated!" "player/jc/taunts/Oblit.wav"
- // waitForSound "player/jc/taunts/Oblit.wav" .1
- end
-
- jc_is_that_best:
- // JC says "Is the that best that you got!" -
- dialog "i_jc" "Is the that best that you got!" "player/jc/taunts/Best.wav"
- // waitForSound "player/jc/taunts/Best.wav" .1
- end
-
- jc_shit:
- // JC says "Shit!" -
- dialog "i_jc" "Shit!" "player/jc/taunts/Shit.wav"
- // waitForSound "player/jc/taunts/Shit.wav" .1
- end
-
- jc_fuck_you:
- // JC says "Fuck YOU!" -
- dialog "i_jc" "Fuck YOU!" "player/jc/taunts/Fucku.wav"
- // waitForSound "player/jc/taunts/Fucku.wav" .1
- end
-
- // ------------------------------------------
- // Blade taunt dialogs
- // ------------------------------------------
- blade_yeehaa:
- // Blade says "Yeehaa!" -
- dialog "i_blade" "Yeehaa!" "player/blade/taunt/harry.wav"
- // waitForSound "player/blade/taunt/harry.wav" .1
- end
-
- blade_is_that_best:
- // Blade says "Is the that best that you got!" -
- dialog "i_blade" "Is the that best that you got!" "player/blade/taunt/Bestugot.wav"
- // waitForSound "player/blade/taunt/Bestugot.wav" .1
- end
-
- blade_bring_it_on:
- // Blade says "Bring it on!" -
- dialog "i_blade" "Bring it on!" "player/blade/taunt/Brngon.wav"
- // waitForSound "player/blade/taunt/Brngon.wav" .1
- end
-
- blade_bang:
- // Blade says "BANG! You're dead!" -
- dialog "i_blade" "BANG! You're dead!" "player/blade/taunt/Bang.wav"
- // waitForSound "player/blade/taunt/Bang.wav" .1
- end
-
- blade_shit:
- // Blade says "HOLY SHIT!" -
- dialog "i_blade" "Shit!" "dialog/general/blade/holyshit.wav"
- // waitForSound "dialog/general/blade/holyshit.wav" .1
- end
-
- blade_fuck_you:
- // Blade says "Fuck YOU!" -
- dialog "i_blade" "Fuck YOU!" "player/blade/taunt/Fuckyou.wav"
- // waitForSound "player/blade/taunt/Fuckyou.wav" .1
- end
-
- // ------------------------------------------
- // End of Dialog File
- // ------------------------------------------
-